Ou Feiguang 60 million investment 3Glasses break VR winter

Ou Feiguang announced on the evening of November 23, based on the need for strategic layout of VR cutting-edge new technology and the optimism of Shenzhen Virtual Reality Technology Co., Ltd. (hereinafter referred to as "virtual reality company") VR technology and its team, the company plans to invest in Shenzhen virtual Real Technology Co., Ltd. has RMB 60 million. After the completion of this investment, Oufeiguang will acquire 10.7143% equity of Shenzhen Virtual Reality Technology Co., Ltd. and a board seat to participate in the main business decision of virtual reality company and deepen the frontier of VR industry. The layout will also enable the company to formally enter the manufacturing industry of the VR industry, establish the company's intellectual property competitive advantages and technical barriers in the VR field, and then the company will use the virtual reality company's VR head as a port and key link to gather various VRs. Output, VR input technology, integration of VR vision, touch and force feedback and other related technologies, significantly enhance the company's industrial competitive advantage.

Undefined

Shenzhen Virtual Reality Co., Ltd. focuses on VR research and development; it has more than 10 years of VR technology precipitation and is one of the first companies in China to engage in the VR industry. At the same time, it is also the first team in China to commercialize the VR concept and establish an operational model. Its products are mainly used in real estate, tourism, education, medical and other fields.

According to the data, Shenzhen Virtual Reality Company's predecessor, Weidu Technology Co., Ltd. was established in 2005; in 2012, 3Glasses officially established the project; in 2014, it began mass production of the first in Asia, the world's second PC VR helmet D1; 2015 , released the world's first lightest (246g) 2K screen PC VR helmet D2; in 2016, released the world's first binocular ultra 2K helmet S1, and launched the content aggregation platform VRShow. As of July 01, 2016, Virtual Reality has 72 patents, including 33 invention patents, 26 utility model patents, 13 exterior designs, 8 soft and 1 copyright. In terms of business operations, the virtual reality company currently has 20,000 offline experience points, and the region is mainly developed by the first and second tier cities to the third and fourth tier cities. In terms of development team, Shenzhen Virtual Reality has more than 500 developer teams in China, Hong Kong, Taiwan, Asia Pacific, Europe and America.

VR market prospects, huge industry, ushered in an accelerated period

According to Ai Media Consulting data, it is estimated that the market size of China's virtual reality industry will reach 5.66 billion yuan in 2016, and the market size is expected to reach 55.63 billion yuan in 2020. In 2016, it was considered by the industry to be the real first year of the virtual reality industry. The environment and industry chain have taken shape.

The VR industry has accelerated this year: In January, HTC updated its virtual reality helmet device HTCVive at the CES2016 show, called HTCVivePre. Its main change is the addition of cameras and controllers to the previous generation, adding security. Sex and handle life time; in March, the world's first virtual reality cinema opened in Amsterdam. Each seat in the theater comes with a Samsung GearVR+GalaxyS6 combination, and the audio experience is provided by the Sennheiser HD201 headphones. In addition, each spectator seat is 360-degree rotated; in March, AMD announced at the 2016 GDC (Game Developers Conference) that it will collaborate with Canadian company Sulon to research and launch a computer-independent or running VR. Equipment; March, 3Glasses "Here VR is the future" cocktail party was held in Shenzhen. At the press conference, 3Glasses launched 3Glasses Blubur/Lanpo S1 and 3Glasses Wand, and released VR SHOW with upcoming content and services. In May, Disney launched a VR experience app that added all of its movie content, including Star Wars, The Avengers, and The Book of the Jungle to the app. The app is compatible with HTC Vive and Oculus Rift and is free to users.

Prior to this, Oufeiguang has entered the VR/AR field through the participation of ODG. As a leading supplier of consumer electronics core components such as dual cameras, fingerprint recognition and touch display, the company actively deploys the virtual reality field for the company's future business structure. Add a new layout.

P2.2X3 Automotive Right Angle Male Connector

P2.2X3 Automotive Right Angle Male Connector.Automobile connector is a kind of component that electronic engineers and technicians often contact. Its function is very simple: build a communication bridge between blocked or isolated circuits in the circuit, so as to make the current flow and realize the predetermined function of the circuit. The form and structure of automobile connector are ever-changing. It is mainly composed of four basic structural components: contact, shell (depending on the variety), insulator and accessories.

P2.2X3 Automotive Right Angle Male Connector

ShenZhen Antenk Electronics Co,Ltd , https://www.antenk.com