Unity water and fog effects example

water

It's still a bit of a hassle to do water and fog yourself, but it doesn't matter. Unity does a lot of work for us.

1.Unity realizes the special effects of water and helps us solve the water problem in the game.

2. Unity's water is integrated into Environment's environment resource package. The import method is: Assert---->Import->Environent import

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3. Moisture is Water and Water (Basic) Two folders, the Basic effect is worse, but the CPU usage is lower. There is a Prefabs Prefab folder in both folders, and there are two files under the folder, corresponding to DayTIme and NightTIme water.

4. Water is implemented by Shader, so look at the Shader for water and adjust the parameters yourself.

Unity water and fog effects example

Examples of water environments

1.Assert---->Import Packages---->Cuotom Packages---->Environment.unitypackage, in E:\Movie\Unity Video\47

2. Enter Assets\Standard Assets\Environment\Water\Water\Prefabs and drag the prefabricated WaterProDayTIme into the scene. You can also select the water's preform in Basic.

3. If the water area is not large enough, you can set the node's scale

4 create a project file directory, res, scenes, scripts, save the scene

5. In fact, in Assets\Standard Assets\Environment\Water\Water\Materials, the material of the water is placed. The shader properties of these materials are shaders written by itself. We can also adjust the speed of water in the material panel.

6. The most realistic is Assets\Standard Assets\Environment\Water\Water4\Prefabs, which is the Water4 water preform below Water. It has both vertex changes and pixel shader changes, while the other water is just pixels. The coloration is changing, the worst is the water below the water (basic), and the middle is the water below the water.

fog

1. Open Unity's fog mode: Window---->LighTIng, check the Fog

2.Fog mode: Linear, Exponential, Exponential Squared;

Linear: Fog starts from start and gets closer to end

Exponential: can match parameter Density, the concentration of fog, the greater the concentration the greater the fog

Exponential Squared can be fitted with the parameter Density, the larger the fog, the thicker it is.

3. Fog Color The color of the fog, you can configure the color of the fog.

The RenderSettings class in the code is used to set the properties of the fog

fogMode: can adjust the fog mode, close fog fogMode=0

fogDensity: can adjust the concentration of fog

Start,end fogStartDistance fogEndDistance When in linear mode

Examples of fog

1.Assert---->Import Packages---->Cuotom Packages---->motten.unitypackage, in E:\Movie\Unity Video\47

2. Enter Assets\Fbx and drag the mountain's preform into the scene

3.Window---->Lighting, check the Fog, configure Density fog concentration

4. When the fog is turned on, if you want to see the object, you must be close to it. The higher the concentration, the closer you can rely on it.

5. When the fog is turned on, it is generally necessary to configure a white sky box so that it does not look very abrupt.

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