People either perceive machines, or machines perceive people. This concept has driven the growth of the VR industry and wearable smart devices, enabling bidirectional communication between humans and machines. However, this barrier remains unbroken. The emergence of "Ark Park" VR is based on the technical requirements of somatosensory bidirectional communication, and it is expected to break through this limitation in the near future.
(Intelligent Hardware) Wearable Smart Devices and Their Applications
The idea of somatosensory gaming has been discussed for years, but due to limited market space and high application costs, it hasn't become a major trend in the gaming industry. Developing hardware that can intuitively sense human input is challenging, yet it's easier for machines to detect signals from the human body. This makes it highly significant for research. As a result, wearable smart devices have seen rapid development in recent years, drawing significant market attention.
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(VR Equipment) The Awkward Situation Caused by Lack of Soft Cultural Support
VR devices that also incorporate somatosensory and smart wearable features face an awkward situation in a struggling market. Despite this, they remain among the most cutting-edge projects with great potential to advance smart device technology. These devices combine visual experiences with tactile neurological feedback, raising numerous technological challenges.
What's particularly embarrassing is that current front-line R&D focuses more on auxiliary control devices, while advanced tactile neurosensory technologies are still in early stages of lab research. Most commercial VR products today focus primarily on visual experiences. All of this stems from a lack of supporting software, which hinders the continuous commercialization of VR technology.
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"Ark Park" VR is Expected to Break Through Dual-Path Limitations
Fortunately, many large manufacturers around the world haven’t abandoned VR development despite the cooling trend. Domestic game developer Snail Games recently launched a simulation experience called "Ark Park," a dinosaur-themed VR game. The software has made significant progress, and the demand for immersive experiences now requires higher standards in perspective, control, and tactile feedback from VR devices. Therefore, the technical applications of VR must be supported by software before being commercially developed.
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"Ark Park" VR’s worldview concept evolved from the image and characteristics of Jurassic dinosaurs, inspired by the first sandbox game "Ark Survival and Evolution." It uses the Jurassic era nearly 200 million years ago, incorporating its attributes. From the adventurer's perspective, it presents a miniature version of human evolution history. Players must learn to collect, domesticate, build, and survive like early humans, then improve their smelting skills and develop high-tech survival data. Based on this, "Ark Park" utilizes Unreal Engine 4 to present the Jurassic world in VR, allowing players to experience the real Jurassic world for the first time. It turns cinematic illusions into reality, offering players an unprecedentedé›¶è·ç¦» (zero-distance) encounter with Jurassic dinosaurs.
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Continuous improvements in wearable technology enable one-way communication between the body’s reactions and the hardware. Meanwhile, advancements in VR devices strive to make the hardware respond in ways that trigger human stress reactions. "Ark Park" VR sets high technical standards for both hardware components. Full simulation of virtual reality is just a matter of time.
It is reported that "Ark Park" VR will be released soon this year and will be available on global platforms such as Steam, PSVR, HTC Vive, and Oculus Rift. How it will drive the development of smart hardware like wearables remains to be seen.
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